This is work done for my Games: Modeling and Texture class. Our assignment is to make our apartment, starting with our desk/workspace.
Our current budget is 1200 tris divided on six props. And when we get to the texturing part the limit will be 5 maps of 128x128 pixels. Pretty oldschool, despite the polycount maybe being a little higher than what was common in the olden days, and the fact that we are allowed to use Normal maps if I understood my teacher correctly. Good luck getting a good result out of a 128 pixel normal map though!
Here is my WIP screenshot.
I am a little proud that I was able to stay 406 tris under the budget, so I'll keep adding stuff through the week until I run out of polygons. Maybe start doing a little texturing if I get the time.