Friday, June 1, 2012

Some technical art for a change.

A friend of mine asked about custom materials in Unity and I ended up experimenting with making a vertex blending material. I used the Strumpy Shader Editor because I'm not a programmer, but the concept is to combine the vertex color and a depth map to mask the blending of two different sets of textures.

It's essentially this material for UDK, except done in Unity: