Tuesday, December 15, 2009

This is my previous 3D modeling assignment. He was originally supposed to be really steampunked out but I had to do compromises because of time and budget. He was also supposed to have either a flying scooter or a weapons-carrier sidekick as a second part of the assignment, but I joined a collaborative game asset project for my final instead. I'll post the results of said project when I'm finished, it's due tomorrow so it'll be up soon. I also have a self portrait I did in the beginning of the class, but I need to take some screenshots of it first.

Friday, December 11, 2009

All righty! I won't excuse myself for never updating because it's silly and everyone does it. Instead I will post two and a half week's amount of perspective homework. Hoorah!

This was the fisheye assignment, and my latest work because blogger decided to place them in backwards order and it's a pain in the ass to edit. The initial idea was to have an Escher inspired scene where a prisoner tries to escape his cell by digging a hole in the wall, only to be surprised by the applied paradox of having dug a hole into his own cell. My friend Johan mentioned that the picture would look rather boring if all the rooms are perfectly symmetrical, so I went for a more comedic approach of four prisoners trying to escape only to end up digging into each other's cells. This enabled me to play more around with the lighting and narrative.

This was three point. I knew I wanted to do an action scene because of the dramatic characteristics of three point, and after some sketching and brainstorming I landed on a Lovecraftian scene of a team of tomb raiders disturbing an ancient evil best left alone. I put a lot of thought into the characters and the narrative here. You have the charismatic yet morally grey leader in the foreground, the dimwitted goon in the background who does all the heavy lifting and manual work, and the booksmart nerd who has unfortunately been grabbed by the tentacle because he is the only one who knows what the hell that thing is and possibly how to stop it. Also note the Elder Sign on the lid and columns and the diagram of the ruins on the floating paper in the foreground.

Thursday, October 29, 2009

This is my assignment for 2 point perspective. I got hooked on Jeff Wayne's Musical Version of The War of the Worlds and wanted to illustrate a scene from it. I've always loved War of the Worlds, and this amazing album reignited my passion. There are plenty of issues in it, especially with the shading, but I simply don't have the time to make it perfect.

Next up is some Lovecraftian heebie jeebies in 3 point.

Thursday, May 28, 2009


Back in Norway, and trying to land me a summer job in 3D so I made meself a showreel to show them what I'm good for. Personally I think it's kinda weak, but I know I'm too judgemental of myself so yeyeyeye.

The quality is also horrible, and for the life of me I can't figure out why. I tried a ton of different codecs and settings but it all ended up looking like a youtube video. Possibly has something to do with the fact that I used media that had already been compressed. My video editing skills leaves more to be desired. Oh well.

Monday, May 11, 2009

Still Alive

Holy CRAPOLA! I haven't updated this baby since...February? Gah!

So let's not waste time. My last post was a rough WIP of some Figure Modeling shiz, so now I will show some actually finished work from the same class.

The first entrant is a cute little lady named Susan. My first attempt at a clay portrait, and petina at the same time.
For those not in the know, petina is a coloured wax used to colour terracotta. I think the pink colour of the clay we use is hideous, so I decided to coat her in a warm red and yellow. The results are a little shaky I'll admit, bit I learned a lot from it so the nest try will probably be a lot better.

But enough of that, here is the lady of the hour!

However, I am more proud of my second head. I named him Frank. Sadly I haven't been able to apply petina to him yet, but I should hopefully have it done by the week.

Here he is!

Let's throw in a little detail shot.

And a turnaround for good measure.

And that's all for today folks!

Sunday, February 8, 2009

Modeling in clay kicks ass!

So this semester I have something called Figure Modeling. It's like Figure Drawing, where you draw nekkid people, except you do it in clay. Now, my experience with clay is rather limited. I had a brush in with it five years ago or something, and it rather sucked. But this time with some experience, a live model, and a really good teacher (who for the record looks like a bearded jewish Robin Williams) I am having so much fun with it!
The only thing I feel I can complain about it that the model is too hot. Yeah, what an odd thing to say! Most people would assume a worst case scenario would be to get a fat 40 year old dude to pose naked for you, but that's the funny thing. When you use nude models or reference the nudity doesn't become anything erotic because you concentrate on the work you are doing rather than the fact that there is a really hot naked girl standing in front of you. It just becomes anatomy, nothing more. which brings me back to the point I was trying to make. I would love to have a fat 40 year old dude as my model, simply because I think ugly people are so much more fun to draw simply because they have much more pronounced and interesting anatomy. Pretty people are all smooth and skinny and have no real detail, so you have a really fine balance you need to maintain in order for them to look the part. If something is just a little off then they will look all weird and ugly. With uglies you have much more freedom because they are essentially composed of flaws. But most importantly you can often see much better how stuff works on them. There is for instance this old lady I've had a couple of times who has really pronounced musculature in her back and legs, I've learned so much from drawing her!

But enough dillydally, now I have to go out and buy some groceries. Enjoy the pretty pictures.

And here she is all wrapped up for the night.
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This is work done for my Games: Modeling and Texture class. Our assignment is to make our apartment, starting with our desk/workspace.

Our current budget is 1200 tris divided on six props. And when we get to the texturing part the limit will be 5 maps of 128x128 pixels. Pretty oldschool, despite the polycount maybe being a little higher than what was common in the olden days, and the fact that we are allowed to use Normal maps if I understood my teacher correctly. Good luck getting a good result out of a 128 pixel normal map though!

Here is my WIP screenshot.

I am a little proud that I was able to stay 406 tris under the budget, so I'll keep adding stuff through the week until I run out of polygons. Maybe start doing a little texturing if I get the time.

Friday, January 30, 2009

Right, This blog has been here for a hundred and five years without any form of updating. Mainly because I forgot about it, and secondly because I am a lazy bastard. Time for some change.

I'll just post some doodles and experiments I did in Photoshop for now. More stuff is coming up as I make it.

Here is a picture I did of the SSMB:Brawl version of Princess Zelda for my brother, after much nagging from his part. Looking mighty Paris Hilton there princess! Not sure If I'll bother finishing it.

This is a little experiment I did on shading in photoshop. I tried painting the values as grayscale on its own layer, and then blend it with a flat color layer. The resluts here were nice, but I am unable to replicate it of some reason...

Just a bullshit self portrait.