Sunday, December 11, 2011

zBrush sculpt from a caricature by Marcus Sakoda.

Just got a new computer and I've been toying around with it today. Did a sculpt for fun based on a caricature my friend Marcus Sakoda did of Beat Takeshi. Check out his stuff, he's pretty rad:

I'll probably try to finish it the coming week, in between finals and all.

Wednesday, November 23, 2011


Just a shitty head I made while messing around with 3DCoat, nothing to see here.

Monday, November 21, 2011

Friday, November 18, 2011

GameArtisan Mini3D Challenge 1 of 6 Paths.

All righto, not much going on here. Let's do something about that.

I have teamed up with the badass Sueann Williams to join in on a contest the GameArtisan forums are holding where you are supposed to pick a fantasy RPG stereotype and make a cute chibi version of it. I'm not a very good concept artist especially when it comes to cute stuff, but Sueann's work is a whole different thing. Check it out, it's lovely.

So less talk more art. Here's her design:

And here is where I currently am with the model and texture.

The deadline is on monday so I gotta haul ass over the weekend. Which could get tough seeing as I'm going to WorkshopSF. :x

Sunday, August 14, 2011

Hands hands hands

And some feet. A face seems to have snuck in there too...

Friday, July 22, 2011

Monday, July 11, 2011

A quick nose before work

Hands when I come home

Trying out zSketch

And it sucks...

Actually, it's probably just me sucking at it, but zSpheres and zSketch is just not giving me the results I want and they are waaaay unintuitive to work with. I think I'm gonna drop zBrush for now and do it the old way. I feel I'm spending way too much time noodling around with that program and not getting shit done. Probably gonna start with the sculpting again when I do stuff like lips and noses, but for now hands seem to be just too complex to doodle in zBrush.

Here is today's hand. Shit sucks.

Saturday, July 9, 2011

Grrrr fucken zBrush

As much as I like zBrush there are parts of it that really grind my gears. I haven't updated the last few days because been struggling to figure out how to use zSpheres, and i've lost two sketches to crashes now... I really need to get better at saving. After losing my second hand I decided to doodle a study of the asaro head. It looks like shit and is all wrong, but here it is.

Wednesday, July 6, 2011

New hand

Leaving the other hand alone for now, my computer is too shitty to do fine details like the knuckles and wrinkles.

Here is the rough start on a second hand.

And my super shitty basemesh. I see people do sketches from rough box meshes like this so I wanted to try it. Seems to work pretty well so far, but I miss Slide Edge Tool and Insert Edge Loop. :(

Monday, July 4, 2011

Hand part 3

Todays work on the hand. Put in more than 4 hours today on account of it being a weekend.

Sunday, July 3, 2011

Hand part 2

All right so this is all I'm gonna bother doing in Maya for now, I'm feeling that from this point on it would just be nitpicking and a waste of time. I got to take a close look at the fine details and crinkles in order to model them in and that's why i did it this way. From now on I'll be doing quick sculpts in zbrush from simple basemeshes.

Here is my hand:

Friday, July 1, 2011

Start of 3D Hand

Here's the start of today's sketch. 2 hours of work so far, but I had the rough start of the hand laying around from earlier so add a few hours to that count.

Thursday, June 30, 2011

Daily Anatomy Studies

Over the summer I'm going to chop away 4 hours of anatomy studies every day. It's going to be tough but I'm gonna do my best. My boss Shon advised me to start with hands as they combine elements that are reoccurring in most body parts, like proportion, soft form, bones, tendons, wrinkles, etc.

So here is my start. It's a few days worth and not as much as I wished, I need to speed up ans stop getting caught up in detail and rendering. From now on I will be doing these largely in 3D, but I may mix in some drawings depending on my mood or whatever is the most practical.

Saturday, April 16, 2011

A couple of WIP's

More hard surface stuff. I'm making a suit of armor piece by piece instead of doing random objects every day. It's going slow though so I'm not sure if it's the best idea...

Oh, and this week we're making a building. Modularity is fun! Allows me to tweak and noodle without wasting time.

Sunday, March 6, 2011

Hard Surface Homework

I mentioned one post down that I had to do the daily sketches in addition to normal weekly homework. Here are the weekly projects. A pair of AKG 741's and one of those ornate street lamps that are scattered all over San Francisco.
These are technically two week projects, we did the whole model the first week and then we spend the second week doing fixes and revision. We got another week for the lamp so I'll do some small fixes after I caught up with my sketches.

I'm planning on building these into lowpoly game assets and pimp them out in Marmoset or something like that. I had extreme lowpoly and now I'm doing highpoly assets, but I don't have much in between those two extremes. It will be fun to try out.

Daily 3D models.

All righty. This semester I am taking a hard surface class with the amazing Shon Mitchell, a 3D modeler from Massive Black. In addition to the weekly assignments that are tough enough he has us do one model a day. Very intense but also very rewarding.

I will update by a weekly basis to avoid cluttering up the blog too much. This first update will contain several weeks.


Week 2


Week 3



Week 4:

Week 5:

I am slightly behind this week so I need to do two sketches today, I will update this blog post when they're done.