Monday, November 5, 2012

Fatty The Pirate

I think this guy has shown up in a previous post or two, but I decided to sit down one day and texture him. I tried out a new approach to handpainted textures where I make a base diffuse lighting pass out of the green channels (up vector) of a Bent Normal map and a PrtP map, and make a cavity map out of a normal map to bring out some details. Then I just painted skintones and such and blended them with the light pass. It turned out pretty nice, I'll definitely keep using this technique.



1 comment:

st3ady said...

Really good looking little model there, I would love to see a video of your technique! Keep it up.