Sunday, July 3, 2011

Hand part 2

All right so this is all I'm gonna bother doing in Maya for now, I'm feeling that from this point on it would just be nitpicking and a waste of time. I got to take a close look at the fine details and crinkles in order to model them in and that's why i did it this way. From now on I'll be doing quick sculpts in zbrush from simple basemeshes.

Here is my hand:

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