here have a mouth
Friday, July 22, 2011
Monday, July 11, 2011
Trying out zSketch
And it sucks...
Actually, it's probably just me sucking at it, but zSpheres and zSketch is just not giving me the results I want and they are waaaay unintuitive to work with. I think I'm gonna drop zBrush for now and do it the old way. I feel I'm spending way too much time noodling around with that program and not getting shit done. Probably gonna start with the sculpting again when I do stuff like lips and noses, but for now hands seem to be just too complex to doodle in zBrush.
Here is today's hand. Shit sucks.
Actually, it's probably just me sucking at it, but zSpheres and zSketch is just not giving me the results I want and they are waaaay unintuitive to work with. I think I'm gonna drop zBrush for now and do it the old way. I feel I'm spending way too much time noodling around with that program and not getting shit done. Probably gonna start with the sculpting again when I do stuff like lips and noses, but for now hands seem to be just too complex to doodle in zBrush.
Here is today's hand. Shit sucks.
Saturday, July 9, 2011
Grrrr fucken zBrush
As much as I like zBrush there are parts of it that really grind my gears. I haven't updated the last few days because been struggling to figure out how to use zSpheres, and i've lost two sketches to crashes now... I really need to get better at saving. After losing my second hand I decided to doodle a study of the asaro head. It looks like shit and is all wrong, but here it is.
Wednesday, July 6, 2011
New hand
Leaving the other hand alone for now, my computer is too shitty to do fine details like the knuckles and wrinkles.
Here is the rough start on a second hand.
Here is the rough start on a second hand.
And my super shitty basemesh. I see people do sketches from rough box meshes like this so I wanted to try it. Seems to work pretty well so far, but I miss Slide Edge Tool and Insert Edge Loop. :(
Monday, July 4, 2011
Sunday, July 3, 2011
Hand part 2
All right so this is all I'm gonna bother doing in Maya for now, I'm feeling that from this point on it would just be nitpicking and a waste of time. I got to take a close look at the fine details and crinkles in order to model them in and that's why i did it this way. From now on I'll be doing quick sculpts in zbrush from simple basemeshes.
Here is my hand:
Here is my hand:
Friday, July 1, 2011
Start of 3D Hand
Here's the start of today's sketch. 2 hours of work so far, but I had the rough start of the hand laying around from earlier so add a few hours to that count.
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