Tuesday, May 29, 2012

Big ol' backlog of stuff.

All right, been too busy to post lately. Here is a bunch of stuff from the end of the semester:

The ecorche is done, which is the project that has absorbed most of my time this last month. Every muscle and bone has been modeled out, although the proportions are a bit off here and there. 




Creepy Spider dude thing. 3 hour sketch experimenting with alphas.

Urania the greek Muse of Astonomy and Philosophy. A midterm project for my Myth and Symbols class where I had the option to make a piece of art rather than write an essay. Rendered with vRay.


Base for the hair and cloth was done with zSketch.

 Fishman, another quick sketch.

 Experimenting with the Unity engine's Terrain system.


3DS Max Traffic Light

I am doing a weekly modeling club with some schoolmates where we give each other a weekly challenge. This week's challenge was a traffic light done entirely in 3DS Max. This is my first time using 3DS Max so it was slow as hell and parts are a bit funny looking. 



Monday, April 30, 2012

Little toy people

Saw a guy at zBrushcentral who used zBrush to design vinyl toys, so I decided to give that a try.


Rendered this guy in VRay and gave it funky colors in Photoshop.


This is just the zBrush viewport, I might render him later once I find a good way to transfer the polypaint colors.

Thursday, April 26, 2012

Experimenting with zSketch: A Sphere thingy.

So I figured out a way you can use zSketch on a polygon mesh rather than just a zSphere. It's ridiculously simple, you just append the zSphere to the tool you want to draw on and enter zSketch mode. So I had fun with a sphere and some radial symmetry. :)



As soon as I get on a stronger computer I'll bake this out as a Unified Skin so I can bring it into Maya and give it a proper render. I need a really high resolution setting to catch all the detail and this computer just chokes on it. :<

Sunday, April 22, 2012

Big fat update.

I keep forgetting to update this blog, so here is a big pile of what I've been doing lately.

Skeleton is almost done. Just need to finish the feet and skull, and fix some proportions.


Elaborated more on the scar of this guy.


Experimented with some Mental Ray features. Not really noticable in this picture. Details here: http://forums.cgsociety.org/showthread.php?f=87&t=970700&page=1&pp=15


Did a bust of Disney's Jafar.

A shitty arm study.

And experimented with some zBrush alpha features and texturing techniques.



 Which I recorded a video of, gonna start doing this for my sketches from now on.


Friday, April 6, 2012

So that skeleton in the bottom of the previous post is part of an Ecorche for my Organic Modeling class. Here is tonight's update on it. Proportions will be fixed once I'm out of the zSphere stage.



Thursday, April 5, 2012

More stuff.

Forgot to update with this stuff.