So I figured out a way you can use zSketch on a polygon mesh rather than just a zSphere. It's ridiculously simple, you just append the zSphere to the tool you want to draw on and enter zSketch mode. So I had fun with a sphere and some radial symmetry. :)
As soon as I get on a stronger computer I'll bake this out as a Unified Skin so I can bring it into Maya and give it a proper render. I need a really high resolution setting to catch all the detail and this computer just chokes on it. :<
I keep forgetting to update this blog, so here is a big pile of what I've been doing lately.
Skeleton is almost done. Just need to finish the feet and skull, and fix some proportions.
Elaborated more on the scar of this guy.
Experimented with some Mental Ray features. Not really noticable in this picture. Details here: http://forums.cgsociety.org/showthread.php?f=87&t=970700&page=1&pp=15
Did a bust of Disney's Jafar.
A shitty arm study.
And experimented with some zBrush alpha features and texturing techniques.
Which I recorded a video of, gonna start doing this for my sketches from now on.
Friday, April 6, 2012
So that skeleton in the bottom of the previous post is part of an Ecorche for my Organic Modeling class. Here is tonight's update on it. Proportions will be fixed once I'm out of the zSphere stage.