Monday, April 30, 2012

Little toy people

Saw a guy at zBrushcentral who used zBrush to design vinyl toys, so I decided to give that a try.


Rendered this guy in VRay and gave it funky colors in Photoshop.


This is just the zBrush viewport, I might render him later once I find a good way to transfer the polypaint colors.

Thursday, April 26, 2012

Experimenting with zSketch: A Sphere thingy.

So I figured out a way you can use zSketch on a polygon mesh rather than just a zSphere. It's ridiculously simple, you just append the zSphere to the tool you want to draw on and enter zSketch mode. So I had fun with a sphere and some radial symmetry. :)



As soon as I get on a stronger computer I'll bake this out as a Unified Skin so I can bring it into Maya and give it a proper render. I need a really high resolution setting to catch all the detail and this computer just chokes on it. :<

Sunday, April 22, 2012

Big fat update.

I keep forgetting to update this blog, so here is a big pile of what I've been doing lately.

Skeleton is almost done. Just need to finish the feet and skull, and fix some proportions.


Elaborated more on the scar of this guy.


Experimented with some Mental Ray features. Not really noticable in this picture. Details here: http://forums.cgsociety.org/showthread.php?f=87&t=970700&page=1&pp=15


Did a bust of Disney's Jafar.

A shitty arm study.

And experimented with some zBrush alpha features and texturing techniques.



 Which I recorded a video of, gonna start doing this for my sketches from now on.


Friday, April 6, 2012

So that skeleton in the bottom of the previous post is part of an Ecorche for my Organic Modeling class. Here is tonight's update on it. Proportions will be fixed once I'm out of the zSphere stage.



Thursday, April 5, 2012

More stuff.

Forgot to update with this stuff.






Thursday, March 29, 2012

Decided to sit down today and just finish this bastard. Obviously not really done, because there's no fine detailing like damage and dirt, as well as straps and chainmail. But I need to move on. I feel I figured out the workflow well enough from this.


Sunday, March 18, 2012

Dude in armor part 1

wanna try out some hard surface stuff in zBrush. Here is an early concept sculpt I'll be working off.


EDIT:

I don't feel this warrants a new post so I'll just edit it in here. 

This is what I'm getting out of this process. Still pretty minor but it has a lot of potential.