Showing posts with label Modo. Show all posts
Showing posts with label Modo. Show all posts

Wednesday, February 1, 2012

Bone daddy

I wanted to test out 3DCoat's voxel sculpting a bit more so I made a skull. I have a piggy bank that is cast from a medical skull so I used that as reference. It has some anatomical and proportional issues, and the underside is not finished at all, but I was sick of staring at it so I did a quick retopo and threw it into Modo to play with some more rendering stuff.



Modeled in 3DCoat. Rendered in Modo.

Sunday, January 15, 2012

Jewelry sketch.

Did a bracelet tonight. It's supposed to have a chain but I skipped doing it because I wanted to spend time messing around with Modo's renderer instead. Still haven't figured out how to apply textures properly...


Modeled in Maya, rendered in Modo.