It's essentially this material for UDK, except done in Unity:
Showing posts with label Unity3D. Show all posts
Showing posts with label Unity3D. Show all posts
Friday, June 1, 2012
Some technical art for a change.
A friend of mine asked about custom materials in Unity and I ended up experimenting with making a vertex blending material. I used the Strumpy Shader Editor because I'm not a programmer, but the concept is to combine the vertex color and a depth map to mask the blending of two different sets of textures.
Labels:
3D,
Environment,
Shaders and Materials,
Technical Art,
Unity3D
Tuesday, May 29, 2012
Big ol' backlog of stuff.
All right, been too busy to post lately. Here is a bunch of stuff from the end of the semester:
The ecorche is done, which is the project that has absorbed most of my time this last month. Every muscle and bone has been modeled out, although the proportions are a bit off here and there.
Creepy Spider dude thing. 3 hour sketch experimenting with alphas.
Urania the greek Muse of Astonomy and Philosophy. A midterm project for my Myth and Symbols class where I had the option to make a piece of art rather than write an essay. Rendered with vRay.
Base for the hair and cloth was done with zSketch.
Fishman, another quick sketch.
Experimenting with the Unity engine's Terrain system.
Labels:
3D,
Anatomy,
Daily Sketches,
Environment,
Organic Modeling,
Rendering,
Unity3D,
vRay,
zBrush
Subscribe to:
Posts (Atom)