Showing posts with label Hands. Show all posts
Showing posts with label Hands. Show all posts

Sunday, April 22, 2012

Big fat update.

I keep forgetting to update this blog, so here is a big pile of what I've been doing lately.

Skeleton is almost done. Just need to finish the feet and skull, and fix some proportions.


Elaborated more on the scar of this guy.


Experimented with some Mental Ray features. Not really noticable in this picture. Details here: http://forums.cgsociety.org/showthread.php?f=87&t=970700&page=1&pp=15


Did a bust of Disney's Jafar.

A shitty arm study.

And experimented with some zBrush alpha features and texturing techniques.



 Which I recorded a video of, gonna start doing this for my sketches from now on.


Friday, July 1, 2011

Start of 3D Hand

Here's the start of today's sketch. 2 hours of work so far, but I had the rough start of the hand laying around from earlier so add a few hours to that count.





Thursday, June 30, 2011

Daily Anatomy Studies

Over the summer I'm going to chop away 4 hours of anatomy studies every day. It's going to be tough but I'm gonna do my best. My boss Shon advised me to start with hands as they combine elements that are reoccurring in most body parts, like proportion, soft form, bones, tendons, wrinkles, etc.

So here is my start. It's a few days worth and not as much as I wished, I need to speed up ans stop getting caught up in detail and rendering. From now on I will be doing these largely in 3D, but I may mix in some drawings depending on my mood or whatever is the most practical.