Showing posts with label 3DCoat. Show all posts
Showing posts with label 3DCoat. Show all posts

Tuesday, December 31, 2013

Rockin' some Rocks


Just a rockwall done for practice one sunday afternoon. Trying out some new techniques, as well as Marmoset Toolbag 2.

Happy new years!

Friday, February 8, 2013

Polycount art jam presents: Porco Rosso!

Polycount has this art jam thread going on where they rotate through themes every week. This week's theme was Studio Ghibli, so I did a bust of the dreaded flying pig Porco Rosso!

Blocked everything out in zBrush and then brought parts into 3Dcoat and Maya to tighten them up a bit. Then I did a nice soft polypaint pass and brough some screengrabs into photoshop for some color adjustment goodness. Fun times!


Wednesday, February 1, 2012

Bone daddy

I wanted to test out 3DCoat's voxel sculpting a bit more so I made a skull. I have a piggy bank that is cast from a medical skull so I used that as reference. It has some anatomical and proportional issues, and the underside is not finished at all, but I was sick of staring at it so I did a quick retopo and threw it into Modo to play with some more rendering stuff.



Modeled in 3DCoat. Rendered in Modo.