Showing posts with label 3DCoat. Show all posts
Showing posts with label 3DCoat. Show all posts
Tuesday, December 31, 2013
Rockin' some Rocks
Just a rockwall done for practice one sunday afternoon. Trying out some new techniques, as well as Marmoset Toolbag 2.
Happy new years!
Labels:
3D,
3DCoat,
Environment,
Organic Modeling,
Rendering,
Texturing,
zBrush
Friday, February 8, 2013
Polycount art jam presents: Porco Rosso!
Polycount has this art jam thread going on where they rotate through themes every week. This week's theme was Studio Ghibli, so I did a bust of the dreaded flying pig Porco Rosso!
Blocked everything out in zBrush and then brought parts into 3Dcoat and Maya to tighten them up a bit. Then I did a nice soft polypaint pass and brough some screengrabs into photoshop for some color adjustment goodness. Fun times!
Blocked everything out in zBrush and then brought parts into 3Dcoat and Maya to tighten them up a bit. Then I did a nice soft polypaint pass and brough some screengrabs into photoshop for some color adjustment goodness. Fun times!
Labels:
3D,
3DCoat,
Creature,
Handpainted Textures,
Maya,
Organic Modeling,
Rendering,
Texturing,
zBrush
Wednesday, February 1, 2012
Bone daddy
I wanted to test out 3DCoat's voxel sculpting a bit more so I made a skull. I have a piggy bank that is cast from a medical skull so I used that as reference. It has some anatomical and proportional issues, and the underside is not finished at all, but I was sick of staring at it so I did a quick retopo and threw it into Modo to play with some more rendering stuff.
Modeled in 3DCoat. Rendered in Modo.
Modeled in 3DCoat. Rendered in Modo.
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