Here's the start of today's sketch. 2 hours of work so far, but I had the rough start of the hand laying around from earlier so add a few hours to that count.
Friday, July 1, 2011
Thursday, June 30, 2011
Daily Anatomy Studies
Over the summer I'm going to chop away 4 hours of anatomy studies every day. It's going to be tough but I'm gonna do my best. My boss Shon advised me to start with hands as they combine elements that are reoccurring in most body parts, like proportion, soft form, bones, tendons, wrinkles, etc.
So here is my start. It's a few days worth and not as much as I wished, I need to speed up ans stop getting caught up in detail and rendering. From now on I will be doing these largely in 3D, but I may mix in some drawings depending on my mood or whatever is the most practical.
Saturday, April 16, 2011
A couple of WIP's
More hard surface stuff. I'm making a suit of armor piece by piece instead of doing random objects every day. It's going slow though so I'm not sure if it's the best idea...
Oh, and this week we're making a building. Modularity is fun! Allows me to tweak and noodle without wasting time.
Oh, and this week we're making a building. Modularity is fun! Allows me to tweak and noodle without wasting time.
Sunday, March 6, 2011
Hard Surface Homework
I mentioned one post down that I had to do the daily sketches in addition to normal weekly homework. Here are the weekly projects. A pair of AKG 741's and one of those ornate street lamps that are scattered all over San Francisco.
These are technically two week projects, we did the whole model the first week and then we spend the second week doing fixes and revision. We got another week for the lamp so I'll do some small fixes after I caught up with my sketches.
I'm planning on building these into lowpoly game assets and pimp them out in Marmoset or something like that. I had extreme lowpoly and now I'm doing highpoly assets, but I don't have much in between those two extremes. It will be fun to try out.
These are technically two week projects, we did the whole model the first week and then we spend the second week doing fixes and revision. We got another week for the lamp so I'll do some small fixes after I caught up with my sketches.
I'm planning on building these into lowpoly game assets and pimp them out in Marmoset or something like that. I had extreme lowpoly and now I'm doing highpoly assets, but I don't have much in between those two extremes. It will be fun to try out.
Daily 3D models.
All righty. This semester I am taking a hard surface class with the amazing Shon Mitchell, a 3D modeler from Massive Black. In addition to the weekly assignments that are tough enough he has us do one model a day. Very intense but also very rewarding.
I will update by a weekly basis to avoid cluttering up the blog too much. This first update will contain several weeks.
I will update by a weekly basis to avoid cluttering up the blog too much. This first update will contain several weeks.
Week1:
Week 2
Week 3
Week 4:
Week 5:
I am slightly behind this week so I need to do two sketches today, I will update this blog post when they're done.
Wednesday, December 15, 2010
The Rook - Final Model
Sheesh, I didn't update about this guy a lot did I? Well, most of the work since my last update went into doing corrections and hcanges to proportions and topology so there wasn't really much to say. Most of the detailing was done this last week! For a long time I really regretted going for an original concept instead of doing a realistic bust as the teacher recommended because he knows a ton about realistic human modeling so that would have made better use of his resources, and also because I feel I'm not experienced enough with sculpting to be able to convincingly sculpt something imaginary. But in the end I'm pretty pleased with the results. I learned a lot from both my mistakes and from trying to jump into something new and different.
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